LOSE IT
Project status
Collaborators
Susan Day, MD, MPH
Dylan Small, PhD
Marta Lynch
Jingsan Zhu
Wenli Wang, MS
Innovation leads
Funding
Center for Therapeutic Effectiveness
The Thomas B. McCabe and Jeannette E. Laws McCabe Fund
External partners
Withings Healthmate
Opportunity
Obesity is one of the leading causes of preventable death in the United States due to its prevalence and connection to serious health conditions such as heart disease, stroke, type 2 diabetes, and certain types of cancer.
Identifying effective strategies for treating obesity is a clinical challenge and a public health priority.
Intervention
We designed the Leveraging Our Social Experiences and Incentives Trial (LOSE IT) to test the effectiveness of gamification interventions to enhance social incentives to promote weight loss and enrolled close to 100 obese adults in the study.
Way to Health was used to administer and manage the program.
Participants were required to recruit a family member or friend to their team, and each team was randomly assigned to a control group or one of two gamification interventions that used points and levels to enhance collaborative social incentives.
Participants received a wireless weight scale and were asked to achieve 10,000 steps per day while using their smartphones to track physical activity. Teams completed weigh-ins at three points during the intervention period.
Impact
We found that using digital health devices to track health behaviors with a partner led to significant weight loss in all three arms and that participants who lived together lost more weight than those who lived separately.
However, the gamification interventions were ineffective at promoting weight loss compared to the control.